After the first one, Mario Party never really entered into my regular gaming activities. I'd try one installment or another, here and there, and the formula seemed pretty consistent: a turn-based version of the random and rubber-band-ey bullshit from Mario Kart.

(Except when Mario Party 9 and 10 did the "everyone moves in the car" thing. That was dumb.)

Super Mario Party is no different. There's a new "ally" mechanic which is kinda neat, adding a little strategy to dice selection; and there are some extra modes like a rhythm game, for some reason; but at its core, it's the same formula from 20 years ago.

And I wouldn't call that a bad thing, really. The minigames are fun enough -- and more importantly, there are enough of them to keep the game feeling fresh over a long session. And, as long as you don't care too much about winning, watching that aforementioned "random and rubber-band-ey bullshit" play out makes for a good time.

It may not have the same opportunity for wicked creativity as a Jackbox, but Super Mario Party is nevertheless a fun way to dick around with your friends.